glow1:wave2:BRUHSAILER IRONMAN EFFICIENCY GUIDE
Despite this edition having been made public all the purple text in this document is still outdated/work in progress. We hope to have accurate item lists for each step soon.
If you find yourself wanting to AFK instead of doing the active steps it is recommended to ‘afk’ 5t barbarian fish, using the methods described further in the guide (i.e. bank sturgeons/caviar, etc.). Alternatively train your melee stats by killing sand crabs in Crabclaw cave (not ammonite crabs) or Nightmare zone (after a dragon defender).
GP stack at start of section: 26k gp
Total time for section: 9d9h
Bring orbs with you to the Wizards’ Guild in Yanille, buy, make, and alch the staves in the shop while hopping and buying nature runes (50 per world until you have 500). Boost with a Wizard’s mind bomb to get in. Use your mushroom pies for this as needed for the first levels. Buy another inv of staves and make and alch them in the bank. Repeat the whole process a second time. This brings the cash stack up to ~162k (bring ~24 orbs, buy+alch everything slowly, then buy out another 26 staves and attach+alch in bank, repeat). After this buy staves with your entire cash stack, banking them.
GP stack after step: 162k gp
Items needed during step: cash stack, 100 earth orbs,
Skills/quests met to do step?: yes
Total time: 9d10h
Run artefacts in Piscarillius while attaching the staves to the orbs and alching them while running, using your Kharedst’s memoirs for transportation and dueling rings to Ferox Enclave to bank and/or restore run energy as needed. Repeat this process of buying staves in Yanille, attaching and alching orbs while running artefacts until all 1590 have been processed. Also buy 500 law runes and 500 soul runes (50 per world) in Yanille in between buying battlestaves. Grab coins, a rope, antipoison, barcrawl card, 15 oak logs, digsite teleport and run to the sawmill, make them into planks and buy 1 iron and 300 steel nails (if you have spares from Tempoross you can skip those items) as well as five bolts of cloth. Head to the Jolly Boar Inn, complete the barcrawl and speak with the third brother for Family Crest. Games’ necklace teleport to the barbarian outpost, show the barcrawl card to the Barbarian Guard to complete the barcrawl. Toggle vial smashing. Teleport to your POH and buy two bedrooms, then build a bed in each (Oak or Wooden is fine). Next buy a dining room and build a rope bell-pull. Teleport to Ardougne, pay the estate agent to swap your POH location to Rimmington, then hire the highest tier servant possible at the Servant’s Guild - Cook for levels 39 and below, Butler for levels 40 and up (you shouldn’t be level 50+ construction yet but if you are: good for you, and hire the Demon Butler).
You will need a grown cat at a future point, so if you do not have one make sure to grow one during this step and the following ones.
GP stack: 3m gp
Items needed: Kharedst’s memoirs, 300k gp (obtained during the step), rings of dueling, earth orbs, battlestaves (obtained during the step), rope, antipoison, barcrawl card, 15 oak logs, digsite pendant, games necklace
Skills/quests met?: yes
Total time: 9d17h
Train construction to level 50 using oak logs at the Rimmington portal. Method:
should be ~1200 oak planks for 38-50 Construction, 60 xp per plank. Don’t wait for the servant to come back, this method will bank the planks (if your POH instance is closed while your servant returns the planks will go straight to your bank) and you can use them from the bank later (have the servant grab the planks from the bank for you while you stay in the POH), for example with oak larders. Buy a study and swap your servant for the Demon Butler (in Ardougne). If you started below level 40 it is worth upgrading the Cook to the Butler at level 40 (by revisiting the Servant’s Guild in Ardougne). Buy a Menagerie and build a house (oak or teak) so you can keep a cat for questing in your POH while raising kittens without worry.
Leave the final set of larders in the house. Also build a fancy range, oak shelves 2 and a pump and drain (requires 13 steel bars, 3 oak planks and 6 soft clay).
GP stack: 2.66m gp
Items needed: cash stack, knife, teak log, rune axe, saw, hammer
Skills/quests met?: yes
Total time: 9d17h
If you have (at least) two grown teak trees on Fossil Island, use the butler method to chop and make 1100 teak planks (example video of 2 tick teaks with butler plankmake:
) using digsite pendants instead of a mounted digsite and dueling rings to bank for more necklaces and/or run energy as necessary (alternatively you can grab a necklace from the museum camp bank chest on Fossil Island after it breaks). Note that you have to take the long way (east) instead of the shortcut to the trees.
If your teak trees haven’t grown yet keep going with the guide and do this step and the next one when they are fully grown.
In case the video is confusing: after teleporting to your POH you send the butler to the sawmill with your logs, then teleport to the digsite using a digsite pendant (it is better to use a mounted digsite pendant but you don’t have one) and run back to the trees.
You can use 1.5t teaks instead, a faster alternative: 1.5 t teak planks.
After this step it is recommended to have the teak trees cut down (200gp each) and use the patches for farming xp, growing mahogany/teak trees on cooldown. This is the best farming xp in the game.
GP stack: 2.05m gp
Items needed: cash stack, knife, teak log, rune axe, saw, hammer
Skills/quests met?: yes
Total time: 9d20h
Teleport to Camelot, collect the Kandarin easy diary and put the lamp on herblore. Teleport to Lumbridge, collect the Lumbridge & Draynor easy diary and put the lamp on herblore. Run to Draynor, recruit Ned for Dragon Slayer I, buy 100 chronicle teleport cards, bring a (any for 1.5t, adamant for 2t, rune if lazy) pickaxe and continue Dragon Slayer I to get to Crandor. Kill Moss Giants for Rag and Bone Man II. Hop in F2P worlds for a shooting star (or use a plugin/website to find them) until you get 2k dust for a celestial ring (if you run between these tiles while you hop you can see both spawn points with maximum zoom). While on Crandor, make sure to go back up the rope to Crandor, kill Elvarg, and unlock the hidden wall door and for two Karamja medium diary steps. Keep running and enter the Fight Cave, then leave immediately. Head to Oziach in Edgeville with the standard Clan Wars minigame teleport method and complete Dragon Slayer I. Buy a green d’hide body.
If the fallen star is frustrating/the timing is awkward you can always do this later at your own convenience.
GP stack: 2.01m gp
Items needed: cash stack, Crandor map, bronze/adamant/rune pickaxe, rune sword, anti-dragon shield, swordfish, prayer potions (make at bank if you haven’t already), ring of recoil (optional), teak logs + knife (optional)
Skills/quests met?: yes
Total time: 9d21h
Teleport to Falador, pay the estate agent to move your POH to Hosidius. Use Teak Homes (Mahogany Homes with Teak planks, Adept tier contracts only) for 352 carpenter points (88 completed contracts) while on the regular spellbook for transportation. Accept the cups of tea after contracts to restore run energy as necessary. Buy the plank sack. If you have excess logs (from wintertodt) cut them into arrow shafts as you run and make headless arrows (purchase feathers as necessary, you should have plenty from bird runs).
GP stack: 2.0m gp
Items needed:
Skills/quests met?: yes
Total time: 9d23h
Teleport to Ardougne, pay the estate agent to move your POH to Rellekka. Do Underground Pass, upgrade your Iban’s staff at the Dark Mage in West Ardougne. After the quest grab a ring of visibility and ghostspeak amulet, run north and start the Curse of the Empty Lord miniquest outside Glarial’s Tomb. The route for this miniquest is randomly chosen between three options, complete it at your own convenience.
At this point you only need a mithril grapple for completing the Ardougne medium diary (along with several other diaries down the road). If you want to finish these to get access to the perks you can kill barbarian spirits for one, although it is not recommended. We smith grapples naturally on step 73 of this chapter.
GP stack: 1.8m gp
Items needed: 200k gp, 2 ropes, yew longbow, 10 steel arrows, spade, food (swordfish?), rune sword, energy pots if you have them, fire strike runes, prayer potion
Skills/quests met?: yes
Total time: 10d1h
POH teleport and exit the house, head east and enter the Keldagrim mine and start Between a Rock… at Dondakan (bring gp for the ferry). Continue until the step where you talk to Rolad, buy a gold leaf at the stonemason. Buy 5 silk at the clothes stall.
GP stack: 1.7m gp
Items needed:
Skills/quests met?: yes
Total time: 10d1h
Mine 112 soft clay in the Varrock West mine, using the chronicle to get there, rings of dueling to bank and bracelets of clay. Teleport to your POH and make tea in a porcelain cup for a +2 construction boost, use the boost and crystal saw to build a Mahogany eagle lectern in your POH. Make up to 106 teleport to house tablets, having your butler bring you soft clay from the bank while you stand at the lectern. Make sure to leave two soft clay in the bank.
From now on you have access to POH tabs for (Arceuus) herb and tree runs. If you ever run out you can repeat this step to make more (although it is slightly better to use the humidify spell rather than soft clay bracelets, mining regular clay instead).
Redirection scrolls add a lot of utility to POH tabs, we will collect a number of these on a future step.
GP stack: 1.7m gp
Items needed:
Skills/quests met?: yes
Total time: 10d1h
Take a damaging spell (staff + runes, fire blast works great) from the bank, along with a rune sword, any pickaxe and a games necklace. Chronicle teleport, run to Rolad at the dwarf camp at Ice Mountain and progress Between a Rock… until you have read Dwarven lore, buy an ammo mould.
GP stack: 1.7m gp
Items needed: cash stack, chaos runes, air runes, water staff, rune sword, rune pickaxe, games necklace, law runes, swordfish, prayer potions
Skills/quests met?: yes
Total time: 10d1h
Go to Burthorpe and start Heroes’ Quest, collect the ice gloves by killing the Ice Queen under White Wolf Mountain, killing Ice Giants along the way for Rag and Bone Man II.
GP stack: 1.7m gp
Items needed: chaos runes, air runes, water staff, law runes, swordfish, prayer potions, games necklace
Skills/quests met?: yes
Total time: 10d2h
Teleport to Falador, deposit everything in the bank, and complete Black Knights’ Fortress (only cashing the reward left), do all of Recruitment Drive, set your spawn point to Falador, rebank, buy full initiate. Also buy your celestial ring now. Start Wanted! and continue it until you have to go to Taverley dungeon.
GP stack: 1.6m gp
Items needed: cash stack, air runes, water staff, law runes, 2k stardust, full initiate, 1 molten glass, 1 enchanted gem
Skills/quests met?: yes
Total time: 10d2h
Do Shilo Village (if you have rogue kits they can help save inventory space during this quest). While in Shilo Village mine (and successfully cut) a jade and red topaz (you can tick manipulate this to speed it up), plus enough gems (including to sell) to exchange for a machete at Safta Doc (300 trading sticks + 3 opals). It’s worth considering getting a few extra in case all your gems for One Small Favour break. Buy four inventories of cooked karambwans from Alfonse the waiter in The Shrimp and Parrot (Brimhaven restaurant), banking in Shilo using the Hajedy & Vigroy cart system (right click to travel, going through dialogue is cheaper but not worth the time).
Optional: if you want you can also buy lobsters and swordfish for some low level food, since most of the time is spent hopping anyway. This will double/triple the number of inventories of food you’re grabbing. Buying tuna and lower tier fish is not worth it - premade gnome food is better in every way.
GP stack: 1.6m gp
Items needed: spade, lit candle, rope, bronze wire, chisel, rune sword, swordfish, prayer potions, energy potions, dramen staff, Crumble Undead runes, 4 rogue kits (optional), rune pickaxe, gout tuber
Skills/quests met?: yes
Total time: 10d3h
Start One Small Favour and continue it up to the step in Port Sarim (have spoken to Brian, get sent to Abby. Take the Lady of the Waves to Port Khazard, back to Shilo Village, then to Port Sarim). Go to Entrana, grab the fire feather, return to Port Sarim and collect the snail oil for Heroes’ Quest.
GP stack: 1.6m gp
Items needed: 1330 gp, ice gloves
Skills/quests met?: yes
Total time: 10d3h
Go to Draynor to rebank, grab a harralander and turn the blamish snail slime into blamish snail oil, add it to a fishing rod to make an oily rod. Speak with Aggie to continue One Small Favour. Enter the HAM hideout, speak with Johannes Ulsbrecht to continue One Small favour, then pickpocket HAM members until you have two sets of HAM robes (you may already have some in the bank) and polished buttons (if you got polished buttons earlier you don’t need another one). Speak with Fred the Farmer for One Small Favour, use a sack on the hay to get a sack of hay, make a necklace of passage, then speak with Seth Groats to continue One Small Favour.
GP stack: 1.6m gp
Items needed: blamish snail slime, harralander, vial of water, fishing rod, lockpick, jade, necklace mould, silver bar, air runes, cosmic rune, swordfish/cake/wines, water talisman, pure essence, empty sack
Skills/quests met?: yes
Total time: 10d4h
Run (or teleport) to Lumbridge. Start RFD/Evil Dave. Buy six buckets of milk, a pot of cream, two eggs, two pots of flour, five cheese, make two bowls of water and continue and complete Death to the Dorgeshuun (and light your mining helmet in the cellar for the diary along the way). Get a bullseye lantern (Dorgesh-kaan average chest), pickpocket a Dorgesh-kaan rich chest for the diary. Note: this requires 78 thieving.
GP stack: 1.6m gp
Items needed: both HAM robe sets, games necklace, lockpick, light source, rune sword, swordfish, tinderbox, mining helmet
Skills/quests met?: yes
Total time: 10d5h
Do Another Slice of H.A.M., doing the Tears of Guthix quest (don’t participate in the minigame yet) while in the Lumbridge Swamp Cave. Buy two moving-over-distance spheres from Oldak (2 noted molten glass and 4 law runes). Kill Cave Goblins for Rag and Bone Man II. Take the train to Keldagrim for the diary. Use a gold bar (or ore) on Dondakan to progress Between a Rock.…
GP stack: 1.6m gp
Items needed: cash stack, bullseye lantern, lantern lens, cut sapphire, chisel, tinderbox, rune pickaxe, fire bolt spells (fire staff, air runes, chaos runes), molten glass, law runes, gold bar, swordfish, energy potions, prayer potions, dueling ring, dwarven lore
Skills/quests met?: yes
Total time: 10d5h
Teleport to Varrock, ask the Apothecary to make you a strength potion for the diary (requires a limpwurt root, red spider’s eggs and 5gp). Collect the Varrock easy and medium diary rewards, putting the lamps on herblore. Go to the Mage of Zamorak, show him the eye amulet and continue Temple of the Eye until you have the abyssal incantation. Dueling ring to Al-Kharid, give the incantation to Persten and resume and complete the Temple of the Eye. Games necklace teleport to Tears of Guthix, complete the minigame. From now on visit the minigame weekly, the XP isn’t too important but it’s efficient to grab it for slayer or herblore (either is fine). Make sure to get at least 100 tears in one go at a certain point for the diary. Dueling ring to Al-Kharid, buy two steel platelegs, smith a golden cannonball in the furnace, buy a kebab if you don’t have any, take the boat to the Ruins of Unkah. Mine sandstone, ideally with 3t4s Binxy4SandstoneSpot.png at this south spot shown by Binxy, until you are 10k xp away from level 60 mining (you don’t have to buy any sand for this. Feel free to get the level instead, if you want). Buy the ancient staff from Eblis. Once done, head south (rebank at the Ruins of Unkah if needed), kill Jackals and Vultures for Rag and Bone Man II and desert diary. Do Enakhra’s Lament.
by 5th hcim LUL shows how to do 3s1g - an older high xp tick manipulation sandstone mining method that does not require stamina potions, increasing mining xp/hr but getting less sand.
You can also do Enakhra’s Lament before mining the sandstone, so you can refill your pouches at the fountain inside the temple (camulet teleport). This is faster and also gives you a good opportunity to do hourlies. Keep in mind you now have to go to 3k xp from level 60 with mining sandstone.
shows how to use a gravestone method to have access to more waterskins during mining. By keeping the gravestone interface open the timer doesn’t run down.
Optional and recommended (but not assumed in the detailed XP sheet): mine 25k sand total for good low level mining xp, leaving the sand in the grinder. This gets you well past 60 mining.
GP stack: 1.5m gp
Items needed: cash stack, gold bar, ammo mould, rune sword, swordfish, waterskins, rune pickaxe, chisel, bread/cake, tinderbox, candle, regular log, oak log, willow log, maple log, soft clay, coal, Crumble Undead runes, air staff, fire runes, chaos runes, energy potions, bucket of water, celestial ring, varrock body 2
Skills/quests met?: yes
Total time: 10d9h
Run into Nardah, kill a goat northwest of the town for the horn (and grind it to dust), burn some yew logs on the mayor’s balcony for the diary, have Zahur clean a herb for you, buy rune platelegs (or a plateskirt) at Seddu’s Adventurer’s Store. Bank, do Spirits of the Elid (use your necklace of passage to Eagle’s Eyrie to save some time). On the run back south to Nardah catch an orange salamander, make a combat potion and cut open a cactus to fill a waterskin. Visit the genie and pray at the statue after the quest for the diary.
GP stack: 1.5m gp
Items needed: cash stack, rune sword, swordfish, waterskins, grimy harralander, vial of water, pestle+mortar, necklace of passage, small fishing net, rope, law runes, air staff, light source, knife, rune pickaxe, yew longbow, steel arrows, needle, 2 thread, desert clothing, prayer potions
Skills/quests met?: yes
Total time: 10d10h
Start and complete Icthlarin’s Little Helper, taking a light source, antipoison and tinderbox with you as well as all Icthlarin’s quest items. After completing the quest enter Pyramid Plunder for the diary and collect at least one artefact (any will do, e.g. stone scarab), then open a sarcophagus. Do Contact! up to the step you need to visit Osman. Make sure to carry some teleport jewellery. Teleport to Thormac in the Sorcerer’s Tower (fairy ring BLR is nearby, or run down from Camelot), start Scorpion Catcher. Teleport to Seers’ Village and speak with a seer to continue the quest.
GP stack: 1.5m gp
Items needed: cash stack, kitten/cat, light source, tinderbox, bag of salt, willow log, bucket of sap, waterskins, energy potions, prayer potions, rune sword, swordfish, games necklace, antipoison, digsite pendant, barcrawl card, 10 oak logs, digsite teleport, 3500 gp.
Skills/quests met?: yes
Total time: 10d11h
Go to Burthorpe and start A Tail of Two Cats to get the enchanted catspeak amulet. Rebank in Rogues’ Den, then pray at the Altar of Guthix (Taverley) while wearing full initiate, then multiquest Taverley Dungeon (lava eel for Heroes’ Quest, grab a scorpion for Scorpion Catcher, progress Wanted!, grab a dusty key and the damaged soulbearer, kill baby blue dragons for Rag and Bone Man II while inside, bank at least one set of bones, run on to Cerberus’ Lair to complete the Bear Your Soul miniquest). Kharedst’s teleport out to Lovakengj, run to the Castle and collect the Kourend Easy diary reward (lamp on herblore). Swap to the Arceuus spellbook and do hourlies if you haven’t recently. Salve teleport and complete Olaf’s Quest (fairy ring DKS).
While on the Arceuus spellbook make sure to maintain contracts, also grow cats if convenient. Also maintain bird runs, if you haven’t run out of decent logs yet. Only use maple+ logs for bird runs (if you have the level, of course)
Make sure to preserve the following logs: one oak, two willow, one maple, one yew.
As mentioned in the 20220622FarmingGuide, at some point fletch underwater to get seaweed spores, and it is highly recommended to have an Attas anima plant (boostable 76 farming requirement) up before starting seaweed runs. If you have this level start doing seaweed runs as an hourly as well. Doing a few for fun/casual runs is always fine, of course. You will only need up to 12.5k seaweed in total, although you may choose to deviate and collect more.
GP stack: 1.5m gp
Items needed: kitten/cat, full initiate, catspeak amulet, 5 death runes, oily fishing rod, fishing bait, ice gloves, scorpion cage, rune sword, anti-dragon shield, swordfish, energy potions, prayer potions, Commorb, chronicle, dramen staff, necklace of passage, damaged soulbearer
Skills/quests met?: yes
Total time: 10d12h
Chronicle teleport to Varrock, world hop at the anvils south of Varrock West bank to find Bob for A Tail of Two Cats. Go to Gertrude, continue A Tail of Two Cats and start Ratcatchers. Visit Reldo for A Tail of Two Cats, return to Bob for A Tail of Two Cats, go back to the castle and chop some yew logs behind the castle and burn them at the top of the church for the diary, then head into the sewers and continue Ratcatchers until you need to visit Jimmy Dazzler, also kill rats for Rag and Bone Man II.
GP stack: 1.5m gp
Items needed: cat, catspeak amulet, rune axe, tinderbox, rune sword
Skills/quests met?: yes
Total time:
Continue One Small Favour and Wanted! in Varrock. Speak with your gang leader (Straven for Phoenix, Katrine for Black Arm) for Heroes quest. Buy 11 furs from Baraek. Return to the west anvils and smith a steel longsword, 2 shortswords, 1 mace, 1 warhammer, 1 dagger, 2 med helms and 1 full helm. World hop to find Bob for A Tail of Two Cats.
GP stack: 1.5m gp
Items needed: 16 steel bars, hammer, Commorb, 20 pure essence, catspeak amulet, cat
Skills/quests met?: yes
Total time: 10d13h
Complete Wanted! (this involves random transportation, good luck. Rebank as needed, e.g. at Canifis. Use the sphere for Dorgesh-Kaan, complete a lap of the Canifis Rooftop course, kill a werewolf in human form with the wolfbane dagger and several in wolf form (any weapon, you may choose to safespot them on a table in the pub) for Rag and Bone Man II, tan some green dragonhide at Sbott, kill a Banshee in the slayer tower and get a slayer task from Mazchna along the way, use the Respawn Point teleport to get back to Falador). Grab your ring of charos (a) along with the items for the quests below, teleport to Draynor Manor and do Ernest the Chicken. Start Animal Magnetism.
GP stack: 1.5m gp
Items needed: cash stack, law runes, soul runes, earth runes, water runes, chronicle, commorb, Dorgesh-Kaan spheres, green dhide leather, rune sword, earmuffs, light source
Skills/quests met?: yes
Total time: 10d14h
Fenkenstrain teleport, visit Alice and her husband for Animal Magnetism. Kill an experiment for Rag and Bone Man II, undead cows for Rag and Bone Man II, then undead chickens to get 8 bones total. When you need to visit the Old Crone, enter Port Phasmatys instead (grind 8 bones at the Ectofuntus grinder to get 40 ecto-tokens, also grind a silver bar) and start and continue Ghosts Ahoy until you need to visit the Old Crone. Teleport to salve, take the fairy ring to the desert (DLQ) and kill a Desert Lizard (level 24) for the diary and Desert Lizards (level 42) for Rag and Bone Man II.
GP stack: 1.5m gp
Items needed: law runes, soul runes, earth staff, ghostspeak amulet, 8 empty pots, 8 buckets of slime, 8 bones, silver bar, ice coolers
Skills/quests met?: yes
Total time: 10d15h
Salve teleport, kill ghouls for Rag and Bone Man II and the diary and bats for Rag and Bone Man II. Note: bank your cat/kitten before doing the rest of this step as you can’t have one on you during Temple Trekking. Do In Search of the Myreque in its entirety, catching a swamp lizard along the way and buying 18 planks from Razmire while in Mort’ton (and completing the swamp boaty diary task along the way), and start In Aid of the Myreque (buy 11 more planks from Razmire before first entering Burgh de Rott, leave midway to collect the raw snails or raw mackerel (can be bought in Piscarilius), use your Wolfbane for fighting vampyres [sic]) up to the step where you have the rod mould (make a Guthix balance potion for the diary along the way). You need to rebank in Canifis before starting In Aid of the Myreque and do the entire section until you unlock the Burgh de Rott bank in one go.
GP stack: 1.5m gp
Items needed: cash stack, all steel items from Step 20 and steel platelegs from Step 15, 263 steel nails, druid pouch, hammer, 17 planks, ring of charos(a), blessed silver sickle, rune sword, wolfsbane, swordfish, prayer potions, law runes, soul runes, bucket, spade, rune pickaxe, swamp paste, 10 bronze axes, 4 tinderboxes, 2 steel bars, coal, 15 salmon, dramen staff, garlic, silver dust, harralander, red spider eggs, vial of water, small fishing net, rope
Skills/quests met?: yes
Total time: 10d16h
Visit the Old Crone to progress Animal Magnetism and Ghosts Ahoy (Salve teleport to get there, and rebank in Canifis if needed). Fenkenstrain teleport, colour the repaired model ship and progress Ghosts Ahoy until you have the treasure map. Continue Animal Magnetism until you have bought the undead chickens.
GP stack: 1.5m gp
Items needed: cash stack, law runes, soul runes, earth staff, 3 of each red/blue/yellow dye, ghostspeak amulet, Ecto-tokens, nettle tea, bucket of milk, silk, needle, thread, knife, spade, swordfish, rune sword
Skills/quests met?: yes
Total time: 10d16h
Continue and complete Ghosts Ahoy. While inside Port Phasmatys cook a thin snail on the Port Phasmatys range, smelt some cannonballs at the Port Phasmatys furnace. Draynor Manor teleport and complete Animal Magnetism (you can use the Pest Control minigame teleport to get to the Rimmington mine).
GP stack: 1.5m gp
Items needed: cash stack, oak longbow, ghostspeak amulet, bucket of slime, thin snail, law runes, earth staff, water runes 5 iron bars, hammer, 2 undead chickens, mithril axe, holy symbol, hard leather, polished buttons, games necklace
Skills/quests met?: yes
Total time: 10d17h
Swap to the normal spellbook and take the fairy ring/standard Clan Wars teleport to Edgeville (DKR) (and rebank, cook your lava eel). Run to the monastery and catch the scorpion for Scorpion Catcher. Defeat Chronozon for Family Crest. Teleport to Varrock and complete Family Crest (start the miniquest after), collect goldsmithing gauntlets (dueling ring teleport to Al Kharid).
GP stack: 1.5m gp
Items needed: law runes, fire runes, air staff, death runes, earth runes, water runes, 2 crest pieces, swordfish, antipoison, lava eel, dramen staff, scorpion cage
Skills/quests met?: yes
Total time: 10d18h
Continue and complete Monkey Madness I (catch a bass and chop and burn some teak logs on Ape Atoll for the diary along the way, follow the wiki steps to pre-bank RFD/MM2 greegree materials). Buy 20 potatoes, 10 cabbages and 10 onions at the Grand Tree Groceries and put them in your sacks for Dream Mentor and Mourning’s End Part II. Buy an inventory of premade choc bombs/tangled toad’s legs and one premade t’d crunch from Gianne. Make a chocolate bomb for the diary. Go to Daero and pick attack and defence (35k). Fletch an oak shortbow in the Gnome Stronghold (rebank if needed) for the diary - bank it if you want to woo/befriend the princess during Throne of Miscellania later. Mine a gold ore underneath the Grand Tree. Score a goal in Gnome Ball, complete a lap of the Gnome Agility Course, kill terrorbirds for Rag and Bone Man II. Take a delivery order for the gnome restaurant. Take the agility shortcut to Otto’s Grotto for the diary. Complete the delivery order for the diary.
GP stack: 1.5m gp
Items needed: swordfish, prayer potions, (4+) energy potions, antipoisons, gold bar, ball of wool, lockpick, fire staff, air runes, chaos runes, law runes, water runes, rune axe, tinderbox, knife, oak log, big fishing net, bow string
Skills/quests met?: yes
Total time: 10d21h
Minigame teleport to Shades of Mort’ton, buy a limestone (if you already have this from wintertodt skip it), a plank and 8 limestone bricks from Razmire (or do this after the quest), do Haunted Mine. Collect (one inventory of) spare salve crystals.
GP stack: 1.5m gp
Items needed: Iban staff, death runes, fire runes, ball of wool, chisel, energy potions, prayer potions, swordfish, premade choc bombs
Skills/quests met?: yes
Total time: 10d21h
Get to Brimhaven and continue Heroes’ Quest (“osrs soa” clan chat can help). Chronicle teleport to Varrock and get the Thieves’ armband. Games necklace teleport to Burthorpe, complete Heroes’ Quest. Kill the blue dragon for the diary.
GP stack: 1.5m gp
Items needed: cash stack, Iban staff, death runes, fire runes, games neck, fire feather, cooked lava eel, black platebody, black full helm, black platelegs (Black Arm Gang), chronicle
Skills/quests met?: yes
Total time: 10d22h
Buy 300 law runes, 1100 nature runes, top up your death rune stack to 3k (Watchtower teleport and buy in Yanille). If you do not have a Rune Pouch yet, use the minigames teleport to Clan Wars and do Last Man Standing to obtain both a rune pouch and a magic shortbow scroll. Buy and smelt 1100 gold ore (or exactly as many as it takes to get to level 50) and make a(n inventory of) mithril bar(s), buying the ore if needed. Save a few hundred gold bars for jewellery, the rest are to be alched. This uses a significant amount of energy pots, if you have/had any. Make sure to equip your ring of charos (a) to reduce the foreman cost.
If you decide to go for more smithing, and also happen to have a higher fletching level than the guide assumes, you might be able to make a mithril grapple (59 fletching and smithing, boostable) earlier than the guide assumes. These mithril grapples are needed for the Ardougne medium diary, the Falador medium diary, the Kandarin medium diary, the Karamja hard diary and the Lumbridge & Draynor medium diary, and it is worth knocking out all these steps (and with it the diaries) as soon as you have access to mithril grapples. Just keep in mind that they can break, so if you had to boost to make one it would be nice to first head off to the God Wars dungeon (requires 70 ranging, unboostable) and use a droptrick to grab 5 or so in the Armadyl camp (don’t forget your god protection items!). Alternatively you can make several yourself.
GP stack: 720k gp
Items needed: 780k gp, energy potions, gold gauntlets, ring of charos (a)
Skills/quests met?: yes
Total time: 11d9h
Go to Rellekka (house teleport). Grab the Fremennik Easy diary, putting the lamp on Herblore. Collect a few pet rocks. Put at least one in your POH menagerie and collect it again for the diary. Buy a berserker helmet. Your attack should be at least level 50 by now, if it is not do a bit of slayer (see below in this same step) first. Train slayer to get to level 50 defence, using your ancient staff as a melee weapon. Alch gold bars while doing this (you’ll get plenty of time to alch during Rex later too).
Optional: do the next step first to use a fighter torso for your training.
GP stack: 640k gp
Items needed: cash stack, dramen staff, nature runes, fire runes, gold bars, rune sword, amulet of strength, berserker helm, etc.
Skills/quests met?: yes
Total time: 11d10h
Teleport to Barbarian Assault, do at least one full queen run in any role and buy a granite platebody. Recommended: continue Barbarian Assault to obtain a Fighter Torso.
Using ranging is generally recommended as Attacker in barbarian assault, even with low ranged level and trash tier shortbows. For all other roles wear flex or defensive gear.
GP stack: 545k gp
Items needed: rune sword, amulet of strength, berserker helm, etc. (henceforth ‘melee gear’)
Skills/quests met?: yes
Total time: 11d12h
Continue Scorpion Catcher (catch the scorpion inside the Barbarian Outpost agility course), do a lap of the agility course for the diary. Do Horror from the Deep, kill the Dagannoth Mother w/ magic, like on the wiki. Collect a berserker ring from Dagannoth Rex (optional: stay for a dragon axe). Bring your remaining gold bars and nature runes to alch between kills (and between hits). Leave the long way to the Lighthouse for the diary, kill dagannoths on your way out for Rag and Bone Man II.
If you get a fremennik shield, keep it for The Fremennik Exiles later (in Chapter 3, Step 21).
The easiest way to get to Rex safespot solo is called ‘xlogging’. This works as follows:
You pray mage when entering the room. If Prime is on you, go back up. If Prime is not on you, regardless of whether Supreme is on you, run south immediately and swap to pray range. Run along the south edge with protect range up until you're all the way east Then, once east (pray range still up), trap Rex in the safespot, sip a prayer potion so you're at least 40 prayer points or so, and click x to close the client. Wait up to a minute for Supreme to walk away, log back on (or try a different world but there's a risk you're crashing someone). You're now on the east side and can deal with Rex only, you're out of range of Prime and Supreme
You can find an example setup here
The tome, cape and helm can be downgraded without issue. Use steel gloves over mystic gloves.
If your Iban’s staff runs out of charges in this grind you have to trek through the Underground Pass to recharge it.
If you run out of death runes during this grind buy more as needed. If you go significantly dry on the berserker ring you will not have enough GP to continue the guide, and will instead have to make more battlestaves from scratch. Alternatively you can start barbarian fishing for xp and growing cats in the meantime for death runes.
GP stack: 790k gp
Items needed: 1.1k gold bars, nature runes, granite body, rune platelegs, Iban staff, death runes, fire runes, berserker helm, amulet of magic, antipoisons, premade chocolate bombs(/other high healing food, if you have any), etc. (standard Rex gear), air staff, earth runes, water runes, fire runes, chaos runes, bronze sword, steel arrow, molten glass, tinderbox, hammer, 60 steel nails, 1 swamp tar, scorpion cage
Skills/quests met?: yes
Total time: 11d20h
Optional and recommended: go to the PVP Arena and imbue your berserker ring. The PVP Arena method involves either an alt/friend to boost points (go at off-peak hours, hope to get matched with each other, quickly die to the other/kill the other for points, repeat) or just suiciding to randoms for quick points imbue scroll via pvp arena - losing method. Next, alch your granite body. Train slayer to level 40 with shit tier tasks with your ancient staff (you might barely cross 70 combat near the end of this training, so get a Chaeldar task for the diary step if so), training melee on accurate to 60 attack. Buy a dragon scimitar and dragon dagger if you hit level 60 attack. You can use smoke burst (on accurate/magic) on jellies and ankou tasks. Make sure to complete your final task at the end. NOTE: it is difficult for us to keep track of all small amounts of combat xp obtained so far, so all combat levels and experience trackers in BRUHsailer are estimates. Do not worry if you are several levels off in either direction. Get on normal spellbook, go to Falador and start The Slug Menace. Pay the estate agent to move your POH to Kourend. Teleport to Ardougne with the cloak, start Eagles’ Peak in the Ardougne Zoo. Continue The Slug Menace in Witchhaven. Necklace of passage to Jorral, start Making History. Run to Eagles’ Peak, collect two dashing kebbit fur for Varrock Hard diary (if you have the hunter level, it’s fine if you do not), catch a copper longtail for the diary, mine some iron ore, and continue the quest until you have to make the disguise, make sure to collect the feathers. Teleport to Ardougne, resume The Slug Menace until you have chiselled the five special runestones.
GP stack: 650k gp
Items needed: cash stack, melee gear (incl. torso/ring now), Commorb, swamp paste, 20 pure essence, chisel, necklace of passage, law runes, water runes, air runes, ardougne cloak 1, bird snare, rune pickaxe
Skills/quests met?: yes
Total time: 12d9h
Do Throne of Miscellania and Royal Trouble (fairy ring CIP to get there), obtain 100% support (buying flowers from the flower girl or chopping Etceteria teak logs), kill Rabbits for Rag and Bone Man II, deposit 600k gp (or: your entire cash stack) in Misc and set it to 10 mahogany 5 maple. The mahogany logs are for bird runs (levels 49-80), the maples for arrow shafts for fletching. Also visit at least once/twice a week to restore the support to 100% (buying flowers from the flower girl or raking the herb patch).
The gp will sit below 675k constantly, so your kingdom will not produce the maximum amount of resources possible per day. This is fine since we have enough time, we are only interested in getting the maximum amount of resources for our money. We will leave Misc running for up to 11 days and then collect the money that remains (you may choose to leave it running for shorter, once the gp stack gets low it really doesn’t matter much. Make sure not to exceed 11 days though!).
If you are running low on digsite pendants buy 80 rubies in Ardougne and make new digsites. Make sure to keep doing bird runs always. If your hunter is at least level 65 always chase magpie implings, along with the Taverley crystal chest they are the best way to get a runite bar for Song of the Elves.
GP stack: 80k
Items needed: cash stack, dramen staff, iron bar, rune pickaxe, rune axe, gold ring (BH runs), cake or oak shortbow (your choice), energy potions, melee gear, prayer potions, swordfish
Skills/quests met?: yes
Total time: 12d10h
Shades of Mort’ton minigame teleport, go to the Haunted Mine. Mine a mithril ore for the diary (take the mine key for fast access). Visit the Lair of Tarn Razorlor, start and complete the miniquest (and kill a terror dog in the process).
GP stack: 600k
Items needed: cash stack, melee gear, swordfish, prayer potions, energy potions, rune pickaxe, mine key
Skills/quests met?: yes
Total time: 12d11h
GP stack at start of section: 80k gp Total time for section: X hours, Y mins
Do barbarian fishing to 65 agility (~88 fishing) at CoX (buy as many feathers as needed), make sure to do Barblore as much as possible. Cut-eat the fish for cooking xp, you will need at least level 70 cooking for RFD/Awowogei.
You can get to the fishing spot by using the Arceuus Library teleport (the Arceuus spell, not the Kharedst’s) into the minecart to get back. This is faster than the Kharedst’s to Lovakengj. Example setup here - the gp predates the Zeah favour rework and is not necessary.
Cut-eat the fish for cooking xp, you will need at least level 70 cooking later. If you decide not to, then you’ll have to do Mess Hall, which is slower.
For an explanation on the Mount Quidamortem barblore (can be afked, just bank the sturgeons), see20230127LowLevelBarblore. Warning: this document is several years out of date, and just covers the basic idea.
Maintain cats, bird runs, contracts and (hardwood and fruit) tree runs, and optionally also include herb runs. Collect misc for mahogany logs for bird runs whenever necessary. If you run out of/low on digsite pendants go buy ~80 more rubies in a gem shop (Ardougne/Kourend).
If you prefer to do this as a low effort/afk activity you may instead choose to weave the fishing in during other steps (instead of grinding this all at once). The levels are not needed until step 64 of this chapter.
Depending on your fishing rate your 2 weeks of Misc could be over during this step, make sure to take out the remaining GP at that point (or on some future step, whenever it happens).
If you run out of soul runes go buy 200 more for teleports(/hourlies).
GP stack: 0 gp
Items needed:
Skills/quests met?: yes
Total time: 15d10h
Swap to the standard spellbook. Use your Fremennik boots to get to Rellekka. Do The Fremennik Isles (make a Fremennik shield, ‘Neitiznot shield’, along the way for the diary), putting the XP on attack (or defence if you are already level 60). Make a silvthrill rod at the Neitiznot furnace. Enchant your silvthrill rod. Sell your berserker helm back to Skulgrimen after you’ve obtained the Helm of Neitiznot.
GP stack: 42k gp
Items needed: cash stack, Fremennik boots 1, 7 coal, 9 ropes, knife, rune axe, hammer, bronze nail, needle, 2 thread, melee gear, swordfish/premade choc bombs, prayer potions, cut sapphire, mithril bar, silver bar, rod mould, cosmic rune, water runes
Skills/quests met?: yes
Total time: 15d10h
Start Lunar Diplomacy and continue the quest until you have to use your dramen staff on the elemental altars to make a lunar staff (optional: make more than one lunar staff for cosmetic purposes). Remember to do your hourlies and grow cats whenever convenient.
GP stack: 42k gp
Items needed: tinderbox, bullseye lantern (might still be a sapphire lantern from Tears of Guthix, just swap it out), melee gear, swordfish, energy potions, prayer potions, clean guam, clean marrentill, pestle and mortar, dramen staff
Skills/quests met?: yes
Total time: 15d11h
Teleport to the mind altar, create the special runestone for The Slug menace and a mind tiara for the diary. Fairy ring DKR to edgeville, continue RFD/Evil Dave. Visit the following four altars through the abyss: air altar, fire altar (carry 10+ pure essence, a full inv is fine, a binding necklace, your earth talisman and a stack of earth runes, then use the earth runes on the altar to make lava runes), water altar and earth altar in that order, creating your lunar staff/staves and the special runestones for The Slug menace.
GP stack: 42k gp
Items needed: cat, 9 stews, tiara, mind talisman, 10 pure essence, binding necklace, earth talisman, earth runes, dramen staff, blank air rune, blank water rune, blank earth rune, blank fire rune, blank mind rune
Skills/quests met?: yes
Total time: 15d12h
Teleport to Ardougne (fairy ring BLR), continue The Slug Menace and kill the Slug Prince. Get teleported to Falador and complete The Slug Menace, buy a full set of proselyte (it’s cheaper to buy it as a set than individually). Buy an adamant chainbody at the chainmail shop, then heat a bowl of water in Falador (range on the east side). Teleport to Rellekka (Fremennik boots/fairy ring AJR) and complete all of Lunar Diplomacy. Note: never bank your seal of passage. Wear it to prevent this!
GP stack: 12k gp
Items needed: law runes, air runes, earth runes, water runes, seal of passage, cash stack, bowl of water, rune pickaxe, hammer, needle, 2 thread, 4 suqah hide, tinderbox, spade, energy potions, prayer potions, swordfish, small pouch, medium pouch, large pouch, cosmic runes, astral runes, staff of air, chisel, abyssal book.
Skills/quests met?: yes
Total time: 15d13h
Chronicle teleport, run east and start What Lies Below. Chronicle teleport again, run northwest and kill 5 outlaw’s for What Lies Below, then run to Barbarian Village. Continue One Small Favour (barbarian village, grab a cooked meat from the longhall, then dwarven mine). Keep going with One Small Favour until you have inspected Petra in the rock, taking any crystal keys and opening them if you happen to have any (you may want to rebank in Falador). Visit Thormac to complete Scorpion Catcher. Run to Wizard Cromperty in Ardougne for One Small Favour. Get 5 pigeon cages while you’re in Ardy.
GP stack: 12k gp
Items needed: bowl of hot water, 1 harralander, 2 guam, 2 marrentill, energy potions, prayer potions, air staff, law runes, water runes, scorpion cage
Skills/quests met?: yes
Total time:
You should be at least level 55 hunter by now. Have Barnaby take you to Rimmington, light your bullseye lantern (swap out the emerald for a lantern lens) at the chemist for the diary, return to Ardougne. Go to Jimmy Dazzler and continue Ratcatchers, complete that segment entirely. Start Cold War in the zoo (up to the step where you have to make the penguin suit). Catch a Snowy knight and a Sabre-toothed kyatt along the way for the diary.
GP stack: 12k gp
Items needed: cash stack, emerald lantern, lantern lens, tinderbox, 10 oak planks, 10 steel nails, hammer, spade, dramen staff, butterfly net, butterfly jar, teasing stick, knife, any log, water staff, law runes, cat, ardougne cloak 1
Skills/quests met?: yes
Total time: 15d14h
Chronicle teleport, return the folder to Rat Burgiss for What Lies Below, teleport to Varrock and resume that quest until you have to use the wand on the chaos runecrafting altar. Bank, grab your Iban’s staff (and runes), an axe, 23 raw karambwanji, coins, anti-dragon shield, the items needed for Tai Bwo Wannai Trio (make sure to save the 2-dose agility pot for Making Friends with My Arm) and some food, head to Brimhaven via Barnaby. If you did not previously make a karamjan rum with sliced banana in it, purchase both components and make it now (requires a knife, use the knife on the banana before adding it to the rum). Speak with Lubufu to continue Tai Bwo Wannai Trio (droptrick to get two karambwan vessels), kill snakes for Rag and Bone Man II, enter the Brimhaven dungeon. In there chop the vines, use the stepping stones, climb the stairs, kill fire giants for Rag and Bone Man II and mage a bronze dragon for diary steps.
GP stack: 12k gp
Items needed: cash stack, rune axe, Iban staff, death runes, fire runes, raw karambwanji, anti-dragon shield, melee gear, swordfish, energy potions, prayer potions, antipoison, steel spear, small fishing net, 4-dose agility potion, tinderbox, necklace of passage (for two sections ahead)
Skills/quests met?: yes
Total time: 15d15h
Then proceed to complete Tai Bwo Wannai Trio, killing Jogres for both the diary and Rag and Bone Man II along the way, catching a karambwan, exploring Cairn Isle and trapping a horned graahk also along the way and buying an opal (or better) machete from Safta Doc after for the diary. Don’t forget to claim the rewards from the three brothers, and buy a bronze spear (and cloth, clean it, for a scarecrow for Morytania easy diary and Falador medium diary, plant it on your next herb run. Leave it in whichever patch is second and plant sweetcorn for RFD/Sir Amik Varze).
Once you have planted the scarecrow in the morytania patch you have completed all tasks for the easy diary, collect the rewards at your own convenience and put the xp lamp on Herblore.
GP stack: 14k gp
Items needed: cash stack, karambwan vessel, Iban staff, death runes, fire runes, 2+ logs, tinderbox, noted semi-precious gems (sell to Gabooty for trading sticks), banana-rum, seaweed, monkey skin, jogre bones, raw karambwanji, pestle and mortar, teasing stick, knife, necklace of passage (next)
Skills/quests met?: yes
Total time: 15d16h
Run to Brimhaven, do the Agility Arena for one ticket, claim the easy and medium Karamja diaries (lamps on Slayer).
GP stack: 14k gp
Items needed: necklace of passage
Skills/quests met?: yes
Total time: 15d16h
Minigame to Port Khazard (and rebank), continue One Small Favour, teleport to the Ardougne market and speak with Erin the silver merchant for Making History. Swap to the Arceuus spellbook for hourlies.
GP stack: 14k gp
Items needed: Dueling ring (next section)
Skills/quests met?: yes
Total time: 15d16h
Dueling teleport, speak with Osman for Contact!. Camulet teleport to the quarry and head to Sophanem, speak with Simon Templeton, climb the agility pyramid and take the golden pyramid for the diary (hit spacebar after collecting it to complete the diary step, if not you’ll have to climb the pyramid again), sell your Pyramid Plunder artefact and golden pyramid to Simon Templeton, enter Sophanem and finish Contact! (pick up the Keris and kill a locust rider for the diary near the end), putting the lamp on Attack (unless you’ve already hit level 60, in which case you should put it on Defence). Speak with the Sphinx to progress A Tail of Two Cats. Games necklace to Burthorpe and progress A Tail of Two Cats, doing Bob’s chores including planting the potatoes (don’t wait for them to grow).
GP stack: 14k gp
Items needed: cash stack, waterskins, dueling ring, Camulet, stone scarab, Iban staff, death runes, fire runes, swordfish, prayer potions, antipoison, light source, catspeak amulet
Skills/quests met?: yes
Total time: 15d17h
Dueling ring to Castle Wars, continue One Small Favour until you have made the gnome glider landing strip (make sure to use the drop trick to buy extra gems of each type – 2 of each of the four types for 2k gp). Do Big Chompy Bird Hunting, save a raw chompy for later. Catch a spined larupia for the diary. Kill wolves for Rag and Bone Man II.
GP stack: 12k gp
Items needed: cash stack, stodgy mattress, semi-precious gems, sapphires, Ardy Cloak 1, dramen staff, teasing stick, knife, regular logs, hammer, chisel, melee gear, dueling ring, energy potions, games necklace (next)
Skills/quests met?: yes (follow wiki steps to obtain the remaining items during the quest)
Total time: 15d18h
After completing the Rantz step of OSF, teleport to Burthorpe and progress A Tail of Two Cats (the potatoes should be grown by now), then to Varrock (chronicle). Progress Ratcatchers at Hooknosed Jack, talk to the Apothecary for Ratcatchers and A Tail of Two Cats. Return to Hooknosed Jack to continue Ratcatchers.
GP stack: 12k gp
Items needed: stodgy mattress, games necklace, catspeak amulet, hellcat, 4 cheese, empty vial, 2 red spider’s eggs, kwuarm, marrentill, unicorn horn dust, bucket of milk, karambwanji or other fish (for cat), limpwurt root, law runes, air runes, fire runes
Skills/quests met?: yes
Total time: 15d18h
Make the penguin suit (use an extra steel bar for the clockwork) after upgrading the workbench. Blast furnace minigame teleport and complete the Smokin’ Joe part of Ratcatchers, followed by giving the gold cannonball to Dondakan and collecting three of the four schematics for Between a Rock…
GP stack: 12k gp
Items needed: law runes, earth runes, air runes, two molten glass, plank, silk, steel bar, hellcat, catspeak amulet, pot, weeds, tinderbox, golden cannonball, dwarven lore book (for the third page)
Skills/quests met?: yes
Total time: 15d19h
Teleport to Burthorpe to progress A Tail of Two Cats, then minigame teleport to Port Khazard, continue OSF, when in Ardougne rebank and start Legends’ Quest, grind your sweetcorn into a pot of cornflour if you have the sweetcorn (if not you can just grind it later). Continue OSF then continue Cold War until after the raw cod/ring of charos(a) step (so next up you have to collect the ‘Intelligence’.). Make sure to pick up 5 papyrus during Legends’ Quest start
GP stack: 12k gp
Items needed: doctor’s hat, desert shirt/robe, vial of water, law runes, water staff, melee gear + rune pickaxe, prayer potions, hammer, ring of charos(a), Ardy Cloak 1, penguin suit
Skills/quests met?: yes
Total time: 15d19h
Continue One Small Favour, all the way from Seers’ Village to Horvik in Varrock. When at the White Wolf Mountain take the gnome glider to Feldip Hills and back for the diary, speak with Khorvak under White Wolf Mountain for Between a Rock…, when in Barbarian Village make a second pot lid for Swan Song, enter the Stronghold of Security and collect an imbued skull sceptre and spend one charge to teleport for the diary, then run north and take the abyss to the chaos runecrafting altar with the wand and 15 chaos runes for What Lies Below. When at Horvik continue and complete What Lies Below. Collect (keep) the Dragon’hai history book for 5 kudos at the Varrock Museum at your own convenience.
GP stack: 12k gp
Items needed: law runes, air staff, hammer, dueling ring, melee gear, swordfish, prayer potions, energy potions, dwarven stout (on table), 2 soft clay, fire runes, herbal tincture (reclaim from Apothecary instead), 5 pigeon cages, fancy/fighter boots (to imbue the sceptre).
Skills/quests met?: yes (listen to the wiki when it tells you to pick up items to save time later)
Total time: 15d20h
After solving Horvik’s problem go to the southeast corner of Varrock, make two eagle disguises for Eagles’ Peak (and the spottier cape if you had the hunter level). Next world hop at the west bank anvils until you find Bob again and complete A Tail of Two Cats (lamp on slayer).
GP stack: 12k gp
Items needed: catspeak amulet, law runes, air staff, earth runes (all for next section)
Skills/quests met?: yes
Total time: 15d20h
Get to Lumbridge, continue Cold War, complete RFD/Evil Dave, start RFD/Awowogei, RFD/Sir Amik Varze (speak with the cook to learn the recipe), RFD/Lumbridge Guide and RFD/Skrach. Buy black gloves.
Note: do NOT let Larry teleport you to the iceberg! You will be stuck there with no easy way back.
GP stack: 11k gp
Items needed: penguin suit, evil stew, air runes, water rune, law rune
Skills/quests met?: yes (listen to the wiki when it tells you to steal a bell and grab items)
Total time: 15d20h
Continue OSF (Misthalin steps), when in Draynor speak with the Wise Old Man for RFD/Varze then run to the Wizards’ Tower and speak with Wizard Traiborn for RFD/Lumbridge Guide. Run back, continue OSF. When in Port Sarim kill seagulls for Rag and Bone Man II then speak with The Face and Felkrash for Ratcatchers (until you need to go to the snake charmer).
GP stack: 11k gp
Items needed: cash stack, chicken cages, blunt axe, hellcat, catspeak amulet, snake charm, charos(a)
Skills/quests met?: yes
Total time: 15d20h
Complete One Small Favour (charter to Brimhaven into the cart to Shilo Village, then leave the city, lamps on slayer). Complete Cold War. Complete Making History (teleport around a bit). If you don’t have a spare purple dye, pick one up while in Ardougne for Making History.
GP stack: 12k gp
Items needed: cash stack, ring of charos(a), sharpened axe, penguin suit, swamp tar, 5 feathers, mission report, mahogany plank, soft leather, cowbell (stolen in Step 57), swordfish, melee gear, prayer potions, spade, Ectophial, ghostspeak amulet, sapphire amulet, Fremennik boots 1, necklace of passage, law runes, water staff, enchanted key, dueling ring (to get to Castle Wars for the first step in Making History, but also rebank at Ferox), air runes, earth rune
Skills/quests met?: no (earlier items only)
Total time: 15d21h
Go to fairy ring BIQ, enter the Kalphite hive and collect 5 potato cacti for the diary, then return to the Shantay pass and collect the easy Desert diary (lamp on Slayer). Bank, grab your cat and quest items. Run/carpet to Pollnivneach and continue Ratcatchers. On any herb run complete Ratcatchers in Port Sarim, entering the rat pits for the diary.
GP stack: 12k gp
Items needed: Law runes, water runes, peste and mortar, vial, black mushroom, toadflax, vial of water, pharmakos berries, Ardy Cloak 1, dramen staff, energy pots, rope, waterskins, Camulet, hellcat, catspeak amulet
Skills/quests met?: yes
Total time: 15d21h
After this step, continue and complete Between a Rock…, smithing the gold helmet in the Wilderness resource arena. While in the wilderness for that step run to the Demonic Ruins and restore a prayer point for the diary, then run to the Fountain of Rune to cast low alchemy on any junk (explorer’s ring alch works on any spellbook). Alch the rune pickaxe that you get as a reward at some point.
GP stack: 31k gp
Items needed: cash stack (only take 7.5k into Wildy), 3 gold bars, slash item/weapon, hammer, pickaxe (for Wildy med diary, so addy instead of rune for example), melee gear, prayer pots, swordfish
Skills/quests met?: yes
Total time: 15d21h
MLM for full prospectors (repair the strut along the way for the diary), complete the Falador hard diary step, sell the top back, continue for coal and gem bag (only sell the top back after you have enough nuggets to buy the two bags after, so you can leave MLM immediately). 332 nuggets total. Complete the Falador easy diary, putting the lamp on slayer.
After hourlies you can run back from the Falador patch after a herb run, or use the Arceuus Spawn Point teleport to get back to Falador.
Similar to the barbarian fishing you can choose to spread this out over multiple steps, although this time you need at least 72 mining by step 64 and you need to have completed MLM by step 73.
If you think the coal and gem bag are not useful enough you can instead opt to first get ~68-70 mining through other means (in particular, 3s1g) and then Motherload Mine for 180 nuggets. This option will mean you will be short on gp and have to make a set of air staves from scratch to adjust.
There is a tick manipulation method to significantly increase the speed of Motherload Mine (credit to Port Khazard and Drøgøn for discovering this). You can find a short example clip of this here: https://imgur.com/a/UkY7Ytj (the clip has a metronome sound for timing). The method works as follows:
You need an adamant pickaxe, other tiers don’t work.
The method, explained below in more detail, works the same way you would 3t mine (e.g. 3s1g, or granite) but on a successful mine, click the next ore again on the xp drop, so that the total cycle is 4t on a success and 3t on a failure. Note that ‘click’ here means ‘click processed on this tick’, so you have to give the input 1t earlier.
tick 1: herb tar rock 1t away
tick 2: interact
tick 3: still interacting
tick 4: herb tar rock 1t away (does nothing if succeeded) - this is the tick 1 of the next cycle if you failed
tick 5: click same rock u did in tick 4 (incase you succeeded) - this is the tick 1 of the next cycle if you succeeded
Theoretically this represents an increase of approximately 40% in xp/hr at level 70 mining, though realistically the gains will be lower due to having to move to a new spot more often.
OSRSMLMMotherlodeMineSpot.pngshows a recommended location (in the southwest corner) for having multiple veins close to one another. Alternatively you can pick a closer spot to the deposit chute but have to adapt more to veins depleting.
3t/4t (3.5t?) double roll motherlode mine example shows the method in full, with an explanation in the description of the video.
Tick manip Motherlode Mine example shows a non-optimised example clip, slightly north of the recommended spot.
Your ~11 days of Misc should be more than over by now (they probably were a long time ago), make sure to take out the remaining GP (fill up the cash stack to at least 200k total) if you haven’t already even if the time hasn’t passed.
GP stack: 200k gp
Skills/quests met?: yes
Total time: 16d22h
Start Swan Song, continue Eagles’ Peak until you need to report back to Larry (last step). Visit the Wise Old Man in Draynor Village. Visit Charlie to complete Eagles’ Peak, use a necklace of passage to Eagles Eyrie and take multiple eagle rides (back and forth to each location, finishing in the desert) to progress three diaries. Run to the Shantay Pass to collect the Desert medium diary reward and put the lamp on Slayer. Take the fairy ring to the Piscatoris hunter area (AKQ), optional: when in the Piscatoris region box trap a ferret and then rabbit snare + ferret to catch a rabbit for a rabbit’s foot, then string it for extra eggs on future bird runs, run to Piscatoris and continue Swan Song. Complete Swan Song. Start and complete Making Friends with My Arm, boosting your agility level with an agility potion if necessary. Good herb runs start here.
Make the Fire of Nourishment (three Fires of Eternal Light optional), grab an iron pickaxe, mine all the basalt (using your rune pickaxe) and salts for all the fires, make 100 Stony basalt and 100 Icy basalt. In total this requires 200 basalt, 1050 Efh, 1000 Urt and 1300 Te salt.
Optional: also make the Fire of Dehumidification and the Fire of Unseasonal Warmth +(350 Efh, 150 Te and 400 Urt salt).
GP stack: 225k gp
Items needed: cash stack, 10 mist runes, 10 lava runes, 5 blood runes, airtight pot, rune pickaxe, rune axe, tinderbox, hammer, ring of charos(a), dramen staff, Ardy Cloak 1, melee gear, prayer pots, swordfish, yellow dye, swamp tar, necklace of passage, rope, energy pots, teasing stick, box trap, rabbit snare, law runes, soul runes
Skills/quests met?: yes
Total time: 17d17h
Do barbarian fishing to 99 fishing at CoX (buy as many feathers as needed), make sure to do Barblore as much as possible. Cut-eat the fish for cooking xp, you will need at least level 70 cooking for RFD/Awowogei.
NOTE: if you are not aiming to max in the future you can skip this step, and instead train agility to level 72 manually (at Seers rooftops).
You can get to the fishing spot by using the Arceuus Library teleport (the Arceuus spell, not the Kharedst’s) into the minecart to get back. This is faster than the Kharedst’s to Lovakengj. Example setup here - the gp predates the Zeah favour rework and is not necessary.
Cut-eat the fish for cooking xp, you will need at least level 70 cooking later. If you decide not to, then you’ll have to do Mess Hall, which is slower.
For an explanation on the Mount Quidamortem barblore (can be afked, just bank the sturgeons), see20230127LowLevelBarblore. Warning: this document is several years out of date, and just covers the basic idea.
When you hit 66 herblore make a super defence potion in the Fremennik province for the Fremennik hard diary.
Maintain hourlies (contracts, bird runs, hardwood and fruit tree runs, herb runs, optionally seaweed - you will never need more than 12.5k seaweed). You can stop growing cats if you want though it’s still good to continue, after all you’re fishing for cat food nonstop.
Optional alternative: use the firefighter methodTempoross - 80+ Permits/Hour - Solo Firefight Method at Tempoross for high points/hr to get a fishing barrel, then resume the barbarian fishing grind.
GP stack: 225k
Items needed: knife, teak log, barbarian rod, feathers, 2-dose potions
Skills/quests met?: yes
Total time: 22d4h
Swap to the regular spellbook. Complete Recipe for Disaster by following the steps below:
Dueling ring to Al Kharid, take the gnome glider to the Feldip Hills. Speak with Rantz to progress RFD/Skrach until you are asked to meet him on Karamja.
(redirected) POH tab to Brimhaven, take the travel cart to Shilo village. Resume Legends’ Quest all the way to the final step (have obtained the totem pole). While in the jungle chop a teak and mahogany log, collect a palm leaf (chop a palm tree) five times (drop and pick up), make and eat an oomlie wrap (kill an oomlie for food, use palm leaf, cook and eat), collect a vanilla pod along the way for RFD/Sir Amik Varze and kill a deathwing inside the Viyeldi caves for the diary. Head west and light a fire on the coast for RFD/Skrach, take the boat back to Rantz and prepare a cooked jubbly.
At some point at your own convenience, for example on a tree run, collect the Karamja medium diary reward (putting the lamp on slayer).
Ardougne Cloak into a fairy ring to the Legends’ Guild (BLR), go inside and complete the quest, putting the lamps on herblore. Go back outside, take the fairy ring to Zanaris. Grind a sweetcorn into flour if you haven’t yet, then go into the Evil Chicken’s Lair and resume RFD/Varze until you have the brulee.
Take the fairy ring CLR to Ape Atoll, do all of RFD/Awowogei up to and including the step where you have the cooked stuffed snake.
Teleport to Lumbridge. Complete RFD (including the Culinaromancer fight), lamping Herblore. Buy barrows gloves.
GP stack:
Items needed:
Skills/quests met?: yes
Total time: 22d9h
If you cannot yet enter the Warriors’ Guild (130 combined attack and strength), train your attack/strength with slayer tasks until you can (your goal is 60 atk 70 str). Enter the Warriors’ Guild, kill cyclopes to get a dragon defender (bank some black knives along the way). Your attack and defence should both be at least level 60, if they are not train attack to 60 first, then defence to 60. After this train defence as high as it will go during the defender grind.
If you do not get to level 60 defence from the dragon defender grind, train your defence to 60 with slayer tasks or sand crabs.
Cheese potatoes are a reasonable food source for many situations (though worse than 15-healing premade gnome food). Buy 1000 of either of them. You may mix and match.
Buy a defence potion.
If you haven’t already, go to either the PVP Arena or to NMZ and imbue your berserker ring and salve amulet.
The PVP Arena method involves either an alt/friend to boost points (go at off-peak hours, hope to get matched with each other, quickly die to the other/kill the other for points, repeat) or just suiciding to randoms for quick points imbue scroll via pvp arena - losing method.
For a guide on NMZ, see OSRSNMZGuide.txt or I figured out how Nightmare Zone points are calculated. New meta for AFKing with absorption pots to get good XP/hr and decent points/hr! : r/2007scape. Briefly, there are four main methods:
Afk easy rumble: pick 5 high xp bosses, afk in easy rumble with absorption potions. 20 minute afk, medium xp, almost no points.
Afk hard rumble: pick 5 high xp bosses, rock cake down to 1hp, absorption potions. ~8 minute afk (after that point your 1k charges are out and you have to cake back down and refill your absorptions), high xp, medium points.
Hybrid hard rumble: following the reddit link, pick a mixture of bosses that give good points and are afk, then copy the method for afk hard rumble. ~8 minute afk, medium xp, good points.
Active (‘points’) nmz: only disable the bosses in the list below. fight them actively. When annoying bosses pop up, ignore them until you roll ultimate power. Not afk, high xp, very high points.
Corrupted Lizardman
Elvarg
Dad
Glod
The Recipe for Disaster bosses
Giant Roc
Barrelchest
Elven traitor
Essyllt
Corsair Traitor
Go to NMZ and collect enough points (using the above guide) for redirection scrolls. From here on you have redirected POH tabs for herb runs, tree runs and general use.
GP stack: 215k gp
Items needed: cash stack, cut diamond, melee gear (now incl. dscim/DDS), mithril armour set, prayer potions, stat-boosting potions, cheese potatoes (buy in guild)
Skills/quests met?: yes
Total time: 22d17h
Tackle organised crime for intelligence along the way and hand it in at Captain Ginea for the diary. Catch a chinchompa in the Kourend Woodland. Collect T5 Shayzien outfit from the combat ring. Collect the medium Kourend & Kebos diary. Put the XP lamps on slayer. Do A Kingdom Divided (need to be on the normal spellbook, lamps on Slayer), using melee for the fights. Grab the skull near the Shayzien graveyard dungeon entrance and buy redberries in Kenelme’s Wares (Piscarilius) along the way. Minigame teleport to Mort’ton, start and complete His Faithful Servants miniquest, which includes doing a complete barrows run (all six brothers). It is recommended to complete the Defence? What Defence?, Can't Touch Me, Pray for Success and optionally also Just Like That tasks on this run, dds speccing Karil (and hoping for good hits or resetting on a failure), maging the four melee brothers and meleeing Ahrim.
GP stack: 215k
Items needed: melee gear, cheese potatoes, stat-boosting potions, prayer potions, a defence potion (3 dose), volcanic sulphur, molten glass, dark essence block, an axe, fire bolt runes
Skills/quests met?: yes
Total time: 22d20h
Kill green dragons with defensive melee and thralls until you reach level 65 defence. Do King’s Ransom (XP on herblore), then the Knight Waves Training Grounds. Set your spawn point to Camelot. Use the bones at the Chaos Altar to get to 60+ prayer. Return to the green dragons, killing 1.3k total with defensive melee (to 70 defence, swap to accurate, i.e. attack training, after) banking both bones and hides using a looting bag. Along the way kill one mammoth and an ent, chopping some yew logs from the ent for the diary.
The standard setup (with or without dragonfire potions) is: Helm of Neitiznot (risked), Dragon Scimitar, Dragon Defender, Amulet of Strength, Barrows gloves (+1), Proselyte top + bottom, Berserker Ring (i), Ardougne Cloak 1, Climbing Boots, Rada’s Blessing 1, Resurrect Superior Skeletal/Ghostly thrall runes (unless you have access to the Greater spell at level 76, boostable from 73 with a Wizard’s Mind Bomb. If so, use that instead) and book. Use a games necklace to Corporeal Beast then run east to get to the dragons (1250 or 1500 total level worlds are usually empty), and dueling rings back to Ferox to bank and restore.
The example setup looks like this, although you may not need as much food.
The best strategy for completing the Knight Wave Training Grounds is not flinching or poison, but simply fighting them using food and potions and letting the knights kill you once you run low on supplies. This will let you continue at the knight that killed you, making it very easy. The minigame is safe so HCIM can use this method too.
This will get your defence to 70 (and, once you use the bones on the Chaos Altar, also prayer to 70), unlocking Piety.
GP stack: 215k gp
Items needed: melee gear (as mentioned), looting bag, cheese potatoes, stat-boosting pots, runes for thralls
Skills/quests met?: yes
Total time: 23d12h
Cash in the prayer xp at the Chaos Altar when convenient (use the suicide method at off-peak hours in random worlds recommended). If you have spare red topazes you can make burning amulets.
After one of your inventories, run into the King Black Dragon Lair for the diary. Tele out to Ferox using a dueling ring or suicide.
Pest control minigame teleport, do a novice and intermediate game of Pest Control.
If you have enough fossils for two display cases:
Teleport to Varrock, pray at the altar in the palace with smite active. Build two fossil display cases and speak with the information clerk for xp and Orlando Smith for the diary. Collect the Varrock hard diary reward, putting the lamp on herblore.
If you do not have enough fossils for two display cases postpone this to step 72.
GP stack: 215k gp
Items needed: 1.4k bones, melee gear (for PC)
Skills/quests met?: yes
Total time: 23d12h
Tan your green dragonhides into green dragon leather in Canifis. Craft them all into green d’hide bodies. Alch the bodies (buying nature runes as necessary), e.g. during artefacts, underwater or afk. Seers bankstand cut your maple logs into arrow shafts, turning one into a maple shortbow for the diary. Also make a superantipoison potion. Buy feathers (if you don’t have plenty of those already from bird runs) to get to level 60 and make all into headless arrows, ideally while afking underwater to get more seaweed spores.
GP stack: 1.9m gp
Items needed:
Skills/quests met?:
Total time: 23d16h
You should be level 51 (or higher) slayer. Teleport to Varrock, make sure to grab the Dragon’hai history book from the Varrock Palace library if you don’t already have it, pray at the altar in the palace with smite active. Speak with the information clerk for xp and Orlando Smith for the diary. Collect the Varrock hard diary reward, putting the lamp on slayer or herblore as mentioned above. Run east to the quatzel to go to Varlamore and do Twilight’s Promise and At First Light (note: the hunter rumours are currently not efficient, but if you want the rewards you can go for them at any time after this quest). During At First Light catch a Sunlight antelope (east end of the island, requires level 72 hunter, a teasing stick, knife and logs - grab a Trapper’s tipple or two at the hunter’s guild for a +2 boost if needed) and kill a jaguar for their fur. At the hunter’s guild buy two mixed hide bases, and either pay Pellem to have the furs made into mixed hide boots (your best ranged boots for now) and a mixed hide cape (your best melee cape for now) or boost your crafting level if you have a spare mushroom pie to do it yourself. After this start and complete Perilous Moons (for the fights your dragon scimitar is fine, even for ice. Use the swamp lizards and moonlight potions for supplies). Slay a Brine rat to complete the Fremennik medium diary, putting the lamp on herblore. Grab a rope, salve teleport, dip your enchanted silvthrill rod in the well to make the Rod of Ivandis and complete In Aid of the Myreque, Darkness of Hallowvale, A Taste of Hope and Sins of the Father (all lamps on herblore).
We will continue lamping slayer to level 58 for access to Cave Horrors, and after that put all lamps on herblore instead. You may choose to lamp more/less slayer depending on personal preference. There is more than enough lamp xp.
GP stack: 1.9m gp
Items needed: law runes, soul runes, silvthrill rod, rope, dramen staff, plank, 8 nails, hammer
Skills/quests met?: yes
Total time: 24d3h
Catch ~1.5k grey chins for level 55 ranging (at Soul Wars - you can take an axe to chop the nearby teaks in case you mess up your knife-log). Catch ~1.5k red chins (number not tested) in the Feldip Hills. Train your ranging in the MM1 tunnels (short fuse) to level 62 (55 with grey, 55-62 with red). Make sure to equip a salve amulet (ei) (glory is better if you have it).
Optional alternative: skip this step and AFK the range training at crabs, you can even go to 70 but it is not really worth going beyond that.
Second optional alternative: after getting 50 ranging with either method, do A Night at the Theatre to lamp Ranging three times (60k xp total), then use either method to train to level 62 after. You will probably need someone to carry you for A Night at the Theatre, but this is going to be true even if you go at some later point.
Buy an upgraded device from Ava at level 50 (worth leaving for).
At level 60 you can equip your mixed hide boots.
Osrs 1 Def Pure Chinning guide and Experience rates and OSRS Pure Chinning Guide (Maximizing XP rates) show the mm1 tunnel method, though it is better to use a spot one curve deeper into the cave. The best location is shown (poorly) in this image.
Optional: go do the Fight Caves for a fire cape. It will take quite a long time to get one, so we recommend getting one on step 27 of Chapter 3 instead. But if you feel confident and want one soon, this is the best moment.
GP stack: 1.9m gp
Items needed: 75 steel arrows, ogre bow, brutal arrows, green/blue d’hides, box traps, knife, teak log, amulet of accuracy, whatever other ranged gear you can scrounge up
Skills/quests met?: no (we don’t have brutal arrows, but we can make some using MLM mith ores?)
Total time: 24d13h
Hybrid ore uim smelt (Hybrid ore UIM smelting) your mithril from MLM. Smelt your gold ore from MLM. Use the UIM gold method (Lazy UIM Gold) to train your smithing to level 70, getting permission from the foreman to use the blast furnace for free at level 60. Turn all your mithril bars into platebodies (Varrock west anvils, make 10 bars into 150 nails, make a mithril 2h sword for Devious Minds and ~5 bars into grapples along the way), then alch them (similar to before). Hybrid ore uim smelt your addy (buy coal as needed) into bars. Use UIM gold to train your smithing to (15,000 xp away from) level 74. Make sure to equip your ring of charos (a) until level 60 for reduced foreman costs. Start and complete Defender of Varrock (there’s a free 5k xp lamp after the quest at Historian Minas in the Varrock Museum, put it on slayer if you aren’t level 58 yet and herblore otherwise). Make 4950 adamant nails (make sure to save an adamantite bar) with your bars at Varrock west anvils.
Optional: you can go to level 70-73 only and boost for making the nails instead.
After this create 5 mithril grapples and complete and collect the rewards for the Ardougne medium diary, the Kandarin medium diary, the Lumbridge & Draynor medium diary (all lamps on slayer) and complete the grapple step for the Falador medium diary.
GP stack: 60k gp
Items needed:
Skills/quests met?:
Total time: 25d7h
Read this step in its entirety carefully. This step contains the Hallowed Sepulchre grind to level 82 agility.
You will be doing floor 3 runs until 82 agility. Along the way you want to loot certain coffins for hallowed marks and generic loot. It is optional but recommended to continue all the way to 98 agility instead. The following coffins are recommended:
On floor 3, loot the enchantment obstacle (only on the ONE side, 20240224_F3_Enchant_West.png, so on 50% of all runs). With a Hallowed focus (costs 100 hallowed marks) you will never fail the enchant and it will default to the lowest level enchantment spell you have on you. Without one the fail rate depends on the level of the spell and it will default to the highest one you have on you. It is recommended to use lvl-5 enchant before you have the focus, and lvl-3 enchant after. The XP gained for each spell is the same, regardless of level.
On floor 3 each side has a grapple (20240224_F3_Grapple_West.png, 20240224_F3_Grapple_East.png). You may choose to loot these right from the start, but failing them loses a lot of time. After collecting the Hallowed grapple (costs 100 hallowed marks) it is recommended to loot these until level 82 to speed up getting other loot. After level 82 these are no longer worth looting.
Floors 1-2 are not worth looting, although if you are chasing collection log slots you have to loot these too. 20240224_F2_Grapple_West.pngfor floor 2 and see below for floor 1.
If you are using mahogany planks with rune nails (in BRUHsailer you will not be doing this) to build bridges it is efficient construction xp to build the bridge in floor 1 (on two out of four sides, so on 50% of all runs, 20240224_F1_Bridge_Coffin_West.png) but not to cross it. Alternatively this is required if you are hunting the collection log slots.
Based on the above, the recommended order for purchasing the Hallowed items is Focus > Grapple > Ring > Hammer. If you have banked vampyre ashes it is worth buying the Hallowed symbol and using them on floor 4 only. It is not efficient to collect vampyre ashes. You may always buy a few Hallowed tokens in case of a terrible run, so that you may finish it in time (and buy new tokens after).
You will be doing Fletchpalchre (fletching headless arrows and casting high alchemy while moving at sepulchre). Feel free to bring the herb sack and plank sack. Maintain hourlies. It is also possible to blow glass inside the sepulchre, this is even more efficient than other multiskilling options. Most of the time is spent alching, not fletching.
Once you have a little bit of cash restart misc to get teak logs for planks for building bridges (2400 total, 8 days). 10 teak 5 herb(/other) at Misc, along with 10 mahog 5 herb(/other) for future bird runs if you run low/out. Keep in mind that changing the Miscellania allocation works retroactively.
Keep misc running even if you have enough planks for Sepulchre. Once you have enough planks, swap to 10 mahogany 5 herb(/other) for future construction training. As your cash stack grows just dump 7.5m in there (we will assume this going forward).
After Misc is up and running, buy arrow shafts and headless feathers (in smaller chunks) to get to a total of 1 million headless arrows through fletchpalchre.
Alch (all) rune bolts for good magic xp along the way.
We recommend buying the initial helpful items first and then spending all further hallowed marks on hallowed crystal shards (the teleports) or saving them in case of a buff/change to the shop.
If you want a change of pace you can afk mine daeyalt essence for runecrafting later. There is also a high effort daeyalt (“dae-alch”) method: https://streamable.com/it7kry.
You can do this grind in smaller parts, or quit entirely at a lower agility level. Example setup here.
GP stack: 1.9m gp
Items needed: crossbow, Sara items, teak planks, addy nails, hammer, fire staff, nature runes, a lot of money (obtained during the step, spent during the step).
Skills/quests met?: yes
Total time: 25d22h
Note: if you are not planning to max you can reduce this step, although the lack of prayer potions might prove to be an issue for slayer later. You will also need to obtain more planks and train construction at your own convenience if you do not go to at least level 96 agility during this step. That being said, 98 agility at Sepulchre is a loooong grind, so give serious consideration to reducing/splitting it. Read this step in its entirety carefully. This step contains a huge Hallowed Sepulchre grind.
After level 82 agility you are good for a while, but there is no real reason not to continue at Sepulchre. It is optional but recommended to continue all the way to 98 agility. The following coffins are recommended:
Floor 4 has a bridge (only on ONE side, 20240224_F4_Bridge.png so on 50% of all runs). With a Hallowed hammer you will never break nails while attempting to build this bridge, and it is highly recommended to buy this hammer before reaching level 82 agility.
Floor 4 has an enchantment obstacle (only on ONE side, 20240224_F4_Enchant_and_Bridge.png so on 50% of all runs). If you have (and continue to be) tick perfect this is not worth looting, as it means you will lose the timing for ‘sword skip’ (and the 1:20-1:23 lap time) on the next section. If you are not tick perfect up to this floor the enchantment obstacle is efficient to loot, and works identically to that on floor 3.
Floor 5 always has an enchantment obstacle 20240224_F5_Enchant.png, a grapple obstacle 20240224_F5_Grapple.png and a bridge obstacle 20240224_F5_Bridge.png, followed by a grand coffin 20240224_F5_Grand_Coffin.png. Every single one of these is efficient to loot.
Floors 1-3 are not worth looting anymore, although if you are chasing collection log slots you have to loot these too. If you are using mahogany planks with rune nails (in BRUHsailer you will not be doing this) to build bridges it is efficient construction xp to build the bridge in floor 1 (on two out of four sides, so on 50% of all runs, 20240224_F1_Bridge_Coffin_West.png) but not to cross it.
You will be doing Fletchpalchre (fletching headless arrows and casting high alchemy while moving at sepulchre) all the way to 98 agility. Feel free to bring the herb sack and plank sack. Maintain hourlies. It is also possible to blow glass inside the sepulchre, this is even more efficient than other multiskilling options. Most of the time is spent alching, not fletching.
After Misc is up and running, buy arrow shafts and headless feathers (in smaller chunks) to get to a total of 1 million headless arrows through fletchpalchre.
Alch (all) rune bolts for good magic xp along the way.
We recommend buying the initial helpful items first and then spending a lot of hallowed marks on hallowed crystal shards (the teleports). Doing this for levels 82-98 will on average grant the following loot and xp:
~24.5m gp (not including the costs for fletching, nature runes, planks etc)
565k thieving xp, 444k construction xp, ~600k fletching xp and 3.2m magic xp (primarily through alchs).
6.1k cosmic runes (these are useful for enchanting bracelets for gp and jewellery for general use later)
8.1k death runes
44.7k law runes (these serve no long term purpose but can be used to fill a nexus, for example)
44.7k blood runes (a good initial stack for barraging during slayer)
44.7k soul runes (these have some uses for Arceuus and barrage spells, as well as being required for Tumeken’s Shadow eventually)
12.7k adamant bolts (next to useless)
1100 monkfish
102 prayer potions (4)
336 sanfew serums (4) (useful at DKS and the nightmare)
152 grimy ranarr weeds
336 ranarr seeds (~2.0k (4)-dose prayer potions when farmed, a good starting supply for slayer)
72 strange lockpicks (for Barrows later, although the meta is to only do a little bit of barrows, using around 5-10 lockpicks)
2.12 Rings of Endurance (88% chance to get at least one)
16.2k hallowed teleport crystals - this is more teleports than you will likely use for banking on the road of all activities combined to maxing, so instead it is a good idea to partially save the hallowed marks (e.g. for future updates, potentially amylase) or spend it on loot sacks.
If you want a change of pace you can afk mine daeyalt essence for runecrafting later. There is also a high effort daeyalt (“dae-alch”) method: https://streamable.com/it7kry.
You can do this grind in smaller parts, or quit entirely at a lower agility level. Example setup here.
You can use Parasailer’s Hallowed Sepulchre calculator: 20240115 Hallowed Sepulchre: Looting to check your loot, xp, material requirements etc. and customise your strategy. A few notes:
This calculator only works for levels 82+, and does not include f1 bridge building for xp. If you wish to build this bridge adjust the number of bridges per run afterwards manually.
The sheet is default set to sell law and soul runes. To fix this go into the ‘High’ tab (bottom left) and uncheck the boxes for selling those runes.
The floor 4 brazier, 20240224_F4_Ash_Coffin.png, is not recommended as it is not efficient to collect the ash in the first place. If you already have some this is the best use for it though, after buying the hallowed symbol.
GP stack: 22.5m gp
Items needed: crossbow, Sara items, teak planks, addy nails, hammer, fire staff, nature runes, a lot of money (obtained during the step, spent during the step).
Skills/quests met?: yes
Total time: 34d22h
GP stack at start of section: 22.5 gp. Total time for section: X hours, Y mins
At your own convenience make Catherby POH tabs for your herb runs (at the lectern on Lunar Isle). If you have reached level 70 fletching at Sepulchre (or are close enough you are willing to boost for it), teleport to Seers village and complete the Kandarin Hard diary, doing all remaining steps sequentially and putting the lamp on slayer. Remember that the goal is to lamp to 58 slayer, then go back to lamping herblore. Build the following in your POH, boosting when necessary:
Marble lectern
Spirit tree
Teak armour case
Mahogany cape rack
Teak fancy dress box
Mahogany magic wardrobe
Oak toy box
Teak treasure chest
One or two portal rooms (optional) (2 limestone bricks and 9 teak planks per room, plus 100x the teleport runes cost)
The total item requirements for this are: 1 marble block, 1 magic stone, 1 gold leaf, 1 spirit sapling, 19 oak planks, 17 teak planks, 8 mahogany planks.
If you have a fish barrel, move your POH to Brimhaven (move it back after), then buy a few thousand (between 2,000 and 10,000 recommended) raw karambwans using the barrel method in this video:
. Karambwans are the best food at all levels, and give incredible cooking xp (using a method called ‘1t bwan cooking’). See OSRSRecklessLadHowDoesFoodWorkV2.pngfor information on how food works.
GP stack: 20.7m gp
Items needed: crystal saw, hammer, items mentioned above
Skills/quests met?: yes
Total time: 34d23h
Do the Mage Arena I miniquest, followed by the Mage Arena II miniquest. Pick your favourite god (Zamorak is slightly more useful than the others for protection in the God Wars Dungeon, but any choice is fine). Along the way/after mine a mithril ore at the Pirates’ Hideout mine and complete a lap of the Wilderness Agility course. Kill Chaos dwarves for a muddy key, open the muddy chest in the centre of the Lava Maze. Kill an ankou at the Forgotten Cemetery, then enter the God Wars Dungeon (god wars protection is necessary!) and kill a bloodveld
Optional: if you want multiple upgraded capes you can kill the bosses of Mage Arena II multiple times to obtain more capes.
After completing the minigame you can high alch the staff.
GP stack: 20.7m gp
Items needed:
Skills/quests met?: yes
Total time: 35d1h
Make sure you have finished the Curse of the Empty Lord miniquest (if you haven’t, do it now, putting the lamp on slayer). (POH) teleport to Rellekka, start The General’s Shadow miniquest. Teleport to Seers and speak with Sin Seer, then teleport to Rellekka and speak with the general again. Make your way to Lunar Isle. Start and complete Dream Mentor (lamp on ranged). Swap to the Lunar spellbook, teleport to Waterbirth, visit Jatizso and mine 5 adamantite ores after this step for two diary steps. POH teleport, make a super defence potion in Rellekka and collect the Fremennik hard diary, putting the lamp on slayer. Swap to Arceuus spellbook. Teleport to Draynor Manor and run out west for a scout for The General’s Shadow.
GP stack: 20.7m gp
Items needed:
Skills/quests met?: yes
Total time: 35d2h
Do Zogre Flesh Eaters (on Arceuus spellbook, use dueling rings and fairy rings for speeding up the quest), killing Zogres along the way for Rag and Bone Man II. Make sure to unlock Uglug’s Stuffsies. Swap to the normal spellbook for the Slash Bash fight to use Crumble Undead. Make a composite ogre bow (comp ogre bow) and 150 mithril brutal nails, kill 125 chompies for the diary. Speak with Rantz to collect a (handful of) Chompy bird hat(s).
Collect the Western Provinces easy and medium diaries at your own convenience, putting the lamps on slayer.
GP stack: 20.7m gp
Items needed:
Skills/quests met?: yes
Total time: 35d6h
Teleport to Varrock, take the spirit tree to The Grand Tree. Run south and meet the scout outside the gate for The General’s Shadow. POH tab to Brimhaven, run to The General’s Shadow scout north of Shilo village and progress the miniquest.
GP stack: 20.7m gp
Items needed:
Skills/quests met?: yes
Total time: 35d6h
Fairy ring to Zanaris, resume and complete Fairytale II - Cure a Queen (xp on slayer). Take fairy ring BIQ to the desert and meet up with the scout for The General’s Shadow.
GP stack: 20.7m gp
Items needed:
Skills/quests met?: yes
Total time: 35d6h
Teleport (tab) to Rellekka, speak with General Khazard to give him the message and get a severed leg.
GP stack: 20.7m gp
Items needed:
Skills/quests met?: yes
Total time: 35d6h
Teleport to Lumbridge. Go into the Dorgeshuun mines and start Land of the Goblins. After being teleported to the goblin caves, finish The General's Shadow, then continue Land of the Goblins and complete it in full (the transportation is awkward, you could swap to the Lunar spellbook but there is no good way to Draynor in that case. There is a crate with an unlimited supply of goblin mails directly east inside the temple, beyond the guards).
GP stack: 20.6m gp
Items needed:
Skills/quests met?: yes
Total time: 35d6h
Complete the Kourend Medium diary and cash in the reward (lamp on herblore).
GP stack: 20.6m
Items needed:
Skills/quests met?:
Total time: 35d7h
Kill the following for Rag and Bone Man II, then complete the quest:
Ogres (fairy ring CIQ).
Mogres (fairy ring to AIQ, only spot), complete ‘Skippy and the Mogres’ in full for this.
Optional but recommended: keep killing these to collect flippers for seaweed runs
Basilisks (fairy ring to AJR, only spot).
Trolls (if you didn’t get it along the way during questing).
GP stack: 20.6m gp
Items needed: melee gear, prayer potions, mirror shield, law runes, soul runes, dramen staff, fishing explosives
Skills/quests met?: yes
Total time: 35d7h
Go to Edgeville dungeon, run into the wilderness and collect 5 red spider’s eggs (you can drop and pick up the same one five times), cross the handrail and kill an earth warrior. Go back to Edgeville, speak with the Emblem Trader. Collect the easy and medium wilderness diary rewards, putting the easy lamp on slayer (level 58 without the kandarin hard diary!) and the medium lamp on herblore.
GP stack: 20.6m gp
Items needed:
Skills/quests met?: yes
Total time: 35d7h
Do Grim Tales. Use the tool leprechaun to withdraw your watering can/seed dibber mid-quest. After the quest, at some point enter the Falador mines, equip your dwarven helmet for the diary. Alch it after.
GP stack: 20.6m gp
Items needed: 2 vials of water, 2 tarromins, leather gloves, rune axe, cheese potatoes, Iban staff, death runes, fire runes, water runes, air staff, law runes, dueling ring, prayer pots, energy pots
Skills/quests met?: yes
Total time: 35d8h
Do Rum Deal (return with Ectophial), killing a fever spider along the way for the diary. Do Cabin Fever (speak with Bill Teach after the quest for 10k gp) and complete a game of trouble brewing (recommended: do the watering buckets only strat to get enough points to buy “the stuff” for future brewing).. Do The Great Brain Robbery (put the lamp on Herblore). Complete the Morytania medium diary (and easy if you haven’t yet), putting the lamp(s) on Herblore.
GP stack: 20.6m gp
Items needed: Ectophial, melee gear, cheese potatoes, prayer pots, stat-boosting pots, energy pots, fishbowl helmet + diving apparatus, 18 planks, 10 bear fur, hammer, holy symbol, ring of charos(a), bowl, 15 chaos runes, law runes, fire runes, air staff, rune axe, fremennik boots
Skills/quests met?: yes
Total time: 35d10h
Make sure you have a runite bar (if not hunt Magpie implings in Puro Puro. There are a lot of bots here, so alternatively you can kill Vyrewatch Sentinels for 1/46.5). Do the entire elf quest line: Regicide, Roving Elves, Mourning’s End Part I, Mourning’s End Part II, Song of the Elves. Pick the crystal bow reward from Roving Elves. You have all but one item on the regular part of the 50 item list for MEPII – you are missing unicorn horn dust (and whiteberries if you didn’t save any). Furthermore you need the randomly chosen ticket, book and key (all are easy to obtain). You may also want a spare hammer and chisel. Also make sure to farm belladonna(/nightshade) in the Draynor patch to collect at least 8 nightshades for the Seren fight (optional: use explosive liquid from the digsite instead), and also buy blood+death runes and make 6-10 phoenix necklaces.
Check out the quest guides for complicated steps, use ancients + phoenix necklaces and nightshade/belladonna for the Seren fight.
Rock cake and ds2 orb do work in the Seren fight, contrary to wiki and other sources. However, activating them is negated when there is a ranged projectile incoming (this is normal behaviour for these items). This means you can use them to maintain your hitpoints level, but cannot use them to proc the phoenix necklaces during special attacks.
Example clip: OSRS Song of the Elves boss with phoenix necklaces (no brews)
If you are really struggling with the Seren fight an alternative option is to make several Guthix Rests which don’t delay your next attack when drunk, and also make it very easy to manage your HP during the fight for phoenix necklace procs.
Fragment of Seren written guideexplains the methods for defeating the Fragment of Seren in detail on a low level ironman.
GP stack: 20.6m gp
Items needed: follow the wiki; the entire quest line is basically linear (no choice)
Skills/quests met?: yes
Total time: 35d18h
Quests missing for quest cape:
Dragon Slayer II
Monkey Madness II
The Fremennik Exiles
A Night at the Theatre
Beneath Cursed Sands
Devious Minds
Secrets of the North
Desert Treasure II
Miniquests missing:
The Enchanted Key
Family Pest
The Frozen Door
In Search of Knowledge
Into the Tombs
His Faithful Servants
Hopespear’s Will
Stats:
Atk: 60, Str: 77 Def: 70, HP: 60, Ranged: 62, Prayer: 70, Magic: 89
RC: 38
Cons: 71
Agil: 98
Herb: 74
Thieving: 84
Crafting: 65
Fletching: 69
Slayer: 57
Hunter: 82
Mining: 75
Smithing: 74
Fishing: 99
Cooking: 81
Firemaking: 89
Woodcutting: 73
Farming: 94
Overview document: BRUHsailer
Detailed math on every single step: 20240110DetailedStepsGuide
Parasailer’s image folder: bruhsailer
OLD VERSION:
Detailed math on every single step: 20210930DetailedStepsGuide
Beware compatibility issues when hopping over!
20230201BRUHsailerChangeLog.txt